| Morpher Tutorial V.1.0 By Matthew Chitty |
| Have you ever created a model and then created a bunch of beautifull morph targets and realized that you have to make changes to the original model with the morph on it. This can be an extremely frustrating and tedious task to correct all the morph targets to match the original model. This situation has caused me grief on many occasions so I set out to devise a way of solving it. So here goes. |
1. Once you have your model created close to where you want the model to look as far as a final mesh goes. Then right click on the model in the viewport and 'Convert to Editable Poly' or Mesh depending on your preference. (This simplifies the model and collapses any of the modifiers that may be attached so that all you have is a simple model) |
2. While holding down the shift key move the model over to the right so that it does not overlap the original.When the clone options window pops up select the number of copies you want to create and make sure that you check ' reference' as the object type. This allows you to place modifiers on top of the the copies and they wont affect the original model, but also allows to you make changes to the base model and have these changes affect all the reference models. |
| 3. This is the most important part of the process you need to make sure that one of the models has no modifiers on it at all. This is the base model that you will make the changes to. I use the model to the far left usually for this so name this model BASE. Next name the mesh next to this one MAIN then the other meshes MORPH01, MORPH02 etc. or use names that are specific to the models themselves. |
4. a. Now on the mesh named MAIN place a 'Morpher' modifier in the stack. b. On each of the MOPRH meshes place an 'Edit Mesh'. c. Leave the BASE mesh alone this is the mesh that you will use to make edits to all the models. ( You can actually make edits to any one of the meshes at the base level and it will change all the models that are referenced. |
5. Now you can create your morph shapes using the 'Edit Mesh' modifiers that you placed on you morph targets. While you do this go to the BASE model and make a change watching how it affects all of the referenced models in the scene.6. Once you have made some minor changes to the MORPH meshes you should load them into the 'Morpher' Modifer on the MAIN object. Do this by selecting the Morpher in the modifer stack and then clicnking on the 'Load Multiple Targets...' button and selecting the meshes from the list. 7. Now you scene is prepared you can make edits to the morph target and you can also make edits to the original model and have those changes affect all the models down the line. 8.:: Known Problems :: When using this method the only major problem I have found is that you have to be careful not to change the vertex count of the base model as it can have adverse effects on the edit mesh modifiers down the line. |